![]() ![]() Similarly the electric ammo / switch mechanic wasn't intuitive.Īll in all a bit of a disappointment for me. It took me half the game to realise I could throw things, as the mechanics were never clear and you didn't need to be able to do this until late in the game. The map was clunky, as there was no way to mark areas you wanted to come back to and there were no labels anywhere. ![]() Unlocking the hover bike would've been a great way to help people explore without being penalised with a huge amount of wasted walking time. There was very little incentive in any of the side quests or to explore, especially as you have to do so at walking speed (with the occasional run). Because of this I found myself getting annoyed rather than enjoying the story. The controls and game physics were super clunky: bombs or barrels would routinely "stick" halfway up a wall, camera angles would be consistently pointing the wrong way, I found the "jump" mechanic to be super arbitrary (could often get into areas I wasn't supposed to be able to by just running at a wall for a bit) and the boundaries (or lack thereof while swimming) seemed extremely arbitrary. I really enjoyed the first oceanhorn game! I finished this one, but I found this one to be pretty frustrating throughout. I give Oceanhorn 2: knights of the lost realm perfect the good you have first before you try to tackle the next form of this genre I sat down expecting to play another under the radar sleeper hit like the first and unfortunately rather than create a solid Zelda like series, the developers of this game seems to be choosing to literally chase the zelda dragon and im expecting oceanhorn 3 to be some breath of the wild clone. And there are no interesting characters, bosses or story to drag you through.8 hours should never feel like 20. it just isn’t… the gameplay hook is run to this spot and figure out how to get to the next spot, going through various dungeons, solving puzzles withte various items you unlock or with the help of your companions to progress the story, taking down enemies, finally taking down a boss as you attempt to return each of this games emblems to their rightful spot, and all the while I was bored out of my mind, the world is no fun to explore and find its treasures, the design of these dungeons are bland, the combat here is so unfun, and the game overall just felt unintuitive to play, it auto jumps for you which is awkward and frustrating during platforming sections, the roll is the usual jump button which just never feels right, some puzzles require consumable items to solve, so if you mess up you have to run around searching for more to try out this new mechanic the game is trying to teach you all over again… oceanhorn 2 is just a hassle to get through. I found oceanhorn 2 not fun to actually play. once the game started I was even more excited, this 8 hour long game is beautiful, you can tell so much care and attention went into crafting this world, this was not a rush job, there was actual effort put into oceanhorn 2, everything works the way its intended. The original oceanhorn is one of my favorite indie games of all time, I absolutely love it, so needless to say I was excited to jump into the sequal to this Zelda clone, and ocean horn got even Zelda clonier, but not in a good way as this is more of a 3rd person action adventure Zelda clone rather than a top down cute puzzle adventure.
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